A quick post to start things off

Instead of the usual “first post! blah blah” crap I usually start off with, replete with empty promises and high hopes, let me just crack right into some actual content.

Awhile ago I stumbled across a link to some info on the AI systems in Left4Dead. Not thinking much of it and looking for a quick read by someone who’s simply dug around in Steam’s ‘Hammer’ editor I had a look. To my surprise it was actually a full presentation by someone from Valve’s development team about the particular problems of populating and motivating a hundred shambling zombies at a time, and how they manage the game’s pacing while keeping the players from ragequitting.

Presentation can be seen after the jump. Continue reading…